Ok - had a chance to play some more last night and looked into some things...
First, implimenting an "active content workaround" (read: IE/EOLAS Javascript embed) has NO EFFECT on the PSP. You still have to click on the Flash movie once for it to "activate" and let the interaction begin. ![]()
Mouse.hide()/Mouse.show() do not work (not suprised, but it would be nice to use the analog stick in games without a mouse pointer going everywhere your character does).
The PSP reports _xmouse and _ymouse in whole numbers -- EXCEPT for when _xmouse is greater than 409. At that point, _xmouse jumps to x.95 values. That is, instead of 410, you get 409.95. This happens all the way up to 478.95 (in a full-screen 480x272 app).
MouseDown, MouseMove, and MouseUp events all work as expected with the "X" symbol button.
The only buttons I could get to trigger an onKeyDown event were the four navigation buttons.
AS2 components seem to work fine.
getURL("javascript: ...") works, including updating Javascript variables (provided they are defined in your JS). However, from Javascript, setVariable does not seem to work. I didn't try any other JS->Flash commands.
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